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The default is 'Full' which sends information about the OS-Type and compiled in modules. Set to one of: Set to "EMail" to also include a mailto: Add here as many aliases as you need with no limit. If the fakename is slash-terminated, then the realname must also be slash terminated, and if the fakename omits the trailing slash, the realname must also omit it. If you do not use FancyIndexing, you may comment this out. Controls the appearance of server-generated directory listings.
These are only displayed for FancyIndexed directories. HeaderName is the name of a file which should be prepended to directory indexes. Shell-style wildcarding is permitted. Not all browsers support this. You can then use content negotiation to give a browser a file in a language the user can understand.
Specify a default language. This means that all data going out without a specific language tag see below will be marked with this one. You probably do NOT want to set this unless you are sure it is correct for all cases. DefaultLanguage nl Note 1: The suffix does not have to be the same as the language keyword those with documents in Polish whose net-standard language code is pl may wish to use "AddLanguage pl.
The example entries below illustrate that in some cases the two character 'Language' abbreviation is not identical to the two character 'Country' code for its country, E. In the case of 'ltz' we violate the RFC by using a three char specifier. There is 'work in progress' to fix this and get the reference data for rfc cleaned up. Just list the languages in decreasing order of preference.
We have more or less alphabetized them here. You probably want to change this. This is always a good idea and opens the door for future internationalisation of your web site, should you ever want it. Specifying it as a default does little harm; as the standard dictates that a page is in iso latin1 unless specified otherwise i.
AddHandler type-map var Filters allow you to process content before it is sent to the client. You will also need to add "Includes" to the "Options" directive. ErrorDocument "The server made a boo boo. We use includes to substitute the appropriate text. The default include files will display your Apache version number and your ServerAdmin email address regardless of the setting of ServerSignature.
To activate them, uncomment the following 30 lines. This fixes a problem with Microsoft WebFolders which does not appropriately handle redirects for folders with DAV methods. Hice algunos sites sobre HTML nada que un novato no pueda hacer. Y que me excede. Hoy no anduvo en ningun momento, poneindo esa cosa de si quiero abrir o guardar el PHP, etc.
Hace un archivo que se llame php. Reiniciarlo puede ser con apachectl stop apachectl start o httpd stop httpd start. Hola Mariano, hice lo que me dijiste. Puse el path correcto para el archivo. Si retrocedo a http: Te hago un ejemplo: Tenemos que agregarle una entrada similar para el phtml en php.
Voy a tener que reinstalar Mysql, porque el phpmyadmin me dice que hay un problema con el socket. Dia is for technical diagrams like database charts, class diagrams, etc. SVG is a useful format for creating diagrams, though, so we hope as Inkscape grows as a fully-featured SVG editor, it will also be useful for making attractive diagrams too. Several of us hope Inkscape will become a useful technical drawing tool and work on features with that goal in mind.
However, Dia provides a number of useful capabilities such as support for UML, autogeneration of diagrams, etc. Ideally both Inkscape and Dia can share various bits of code infrastructure and third party libraries.
Replacing Flash is not one of Inkscape's primary intents. In most cases, no. They're used for two very different things. Inkscape is used for creating vector drawings, such as laying out a poster or creating a fancy logo, whereas bitmap editors are for working on raster images, such as touching up a photograph.
In many projects, you would need to use both Inkscape and a bitmap editor such as GIMP , for example, to add bitmap effects to an image exported from Inkscape. However, currently bitmap editors are often used for common tasks they are not well equipped for, such as creating web page layouts, logos, or technical line art.
In most cases, this is because users are not aware of the power or even the existence of the modern vector editors. Inkscape wants to amend this situation, and to raise a vector editor to the status of an essential desktop tool for everyone, rather than an exotic specialized tool that only professionals use. Inkscape will need to mature a bit further before this can be considered. Specifically, better support for embedding Bonobo is needed, and the Gnome-Print subsystem needs to be tested more thoroughly help very much appreciated here.
If you can compile a recent version of Inkscape and help us with testing it would be very useful. That's because Adobe cheats. Inkscape, of course, edits the SVG part of the image and leaves the encoded binary untouched.
Therefore, any SVG changes are lost. Inkscape wants to be a complete SVG-compliant vector graphics editor. Apart from standards compliance, our primary goals are stability, performance, state of the art vector graphics features, and an efficient and innovative user interface.
The ultimate goal is to simplify the code and make it more maintainable. We invite you to join us. Just don't mention Qt. Yes, sharing of code libraries with other projects is highly desirable, provided the right conditions exist. A good candidate for a library will be mature, widely distributed, well documented, and actively maintained. It should not introduce massive dependency problems for end-users and should be stable, powerful, and lightweight. It should strive to do one thing, and do it well.
Libraries that don't meet all the criteria will be considered on a case-by-case basis. You don't need to know much, if anything, about Inkscape internals to create a useful extension. Aaron Spike, the author of most Python extensions that come with Inkscape, wrote a helpful web page including a series of tutorials on creating extensions in Python Perl and Ruby are also supported.
You can start with the Doxygen documentation. There you can find not only the usual Doxygen stuff but also different categorized views into the inkscape source. In the Documentation section of the Inkscape website you can find some high-level diagrams and links to other documentation that's been produced such as the man page. Historically, this codebase has not been kept well documented so expect to find many areas where the only recourse is to work through the code itself.
However, we place importance on working to change this, and to flesh out the documentation further as we go. Some developers have found that testing patches is a good way to quickly get exposure to the code, as you see how other developers have approached making changes to the codebase.
Other developers like to pick an interesting feature request or perhaps a feature wish of their own and focus on figuring out how to implement it. Occasionally we also have large scale grunt-work type changes that need to be applied to the codebase, and these can be easy ways to provide significant contributions with very little experience.
Getting beyond initial exposure, to the next stage of understanding of the codebase, is challenging due to the lack of documentation, however with some determination it can be done. Some developers find that fixing a crash bug by tracing execution through the various subsystems, brings good insights into program flow.
Sometimes it is educational to start from an interesting dialog box and tracing function calls in the code. Or perhaps to start with the SVG file loader and follow the flow into and through the parser. Other developers have found that writing inline comments into the code files to be highly useful in gaining understanding of a particular area, with the fringe benefit of making that bit of code easy for future developers to pick up, too. Once you feel far enough up the learning curve, implementing features will firm up your experience and understanding of the codebase.
Be certain to also write test cases and documentation, as this will be of great help to future developers and thus ensure the longevity of the codebase. The latest statistics are available at this page. The code is somewhat modular, but less so than we would like.
If you're interested in some specific part of the codebase, feel free to ask developers. Currently we use our own renderer called livarot. We plan to migrate to Cairo when it is mature enough. Most developers work on Linux. However it is also possible to compile Inkscape on Windows; this page provides detailed instructions for this as well as for cross-compiling Windows binaries on Linux.
Generic directions are under the Subversion link on the inkscape sourceforge page. Note, however, that the command given on the sourceforge page will check out all modules of the Inkscape project and all branches of those modules. Many developers become involved because they wish to "scratch an itch", so of course if they wish to work on a particular feature, then by definition that one will receive implementational attention.
This is the primary mechanism by which features get implemented. Inkscape also strives to take user requests for features seriously, especially if they're easy to do or mesh with what one of the existing developers already wants to do, or if the user has helped the project in other ways. If you have a feature that you'd really like to see implemented, but others aren't working on, the right thing to do is delve into the code and develop it yourself. We put great importance on keeping the development process open and straightforward with exactly this in mind.
Inkscape developers are constantly examining other projects and on the look for better interface ideas. The Inkscape developers also seek advice and ideas from other GUI app designers, such as the GIMP crew, AbiWord , and Gnumeric; they've been at it longer and we view them as an excellent source of battle tested experience.
But please understand that the Inkscape interface will, at the end of the day, be the "Inkscape interface".